Computing
At Oldmixon we follow the new National Curriculum which has a larger focus on coding and programming.
Children have have access to a range of hardware including iPads, Laptops and Desktop Computers
We have been using mainly Scratch to learn programming.
At Oldmixon we want to developing knowledge and skill with programming, data, algorithms and networks, which enables pupils to develop an understanding of the principles of computer science. Problem solving, debugging and computational thinking are developed through our scheme of work.
In KS1 and KS2 we have three strands which underpin our Computing Curriculum:
KS1
Information Technology ● use technology purposefully to create, organise, store, manipulate and retrieve digital content ● recognise common uses of information technology beyond school |
Digital Literacy • use technology safely and respectfully, keeping personal information private • identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
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Computer Science ● understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions ● create and debug simple programs ● use logical reasoning to predict the behaviour of simple programs |
KS2
Information Technology
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Digital Literacy
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Computer Science
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Online Safety sits alongside our Computing Curriculum. Within every computing lesson, we also have Online Safety catch ups which should be in every single lesson. This helps remind our children how to stay safe online.