Session times:

Nursery: sessions as normal through the nursery gate

Reception: 8:45 - 3:15 through the nursery gate

Year 1: 8:45 - 3:15 through the back gate

Year 2: 8:45 - 3:15 through the front gate

Year 3: 8:30 - 3:00 through the front gate

Year 4: 8:30 - 3:00 through the back gate

Year 5: 8:30 - 3:00 through the front gate

Year 6: 8:30 - 3:00 through the back gate

If you have any queries, please email

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At Oldmixon, we follow the new National Curriculum which has a larger focus on coding and programming.

Children have have access to a range of hardware including iPads, Laptops and Desktop Computers

We have been using mainly Scratch to learn programming. 


At Oldmixon we want to developing knowledge and skill with programming, data, algorithms and networks, which enables pupils to develop an understanding of the principles of computer science.  Problem solving, debugging and computational thinking are developed through our scheme of work.



In KS1 and KS2 we have three strands which underpin our Computing Curriculum:


Information Technology

● use technology purposefully to create, organise, store, manipulate and retrieve digital content

● recognise common uses of information technology beyond school

Digital Literacy

• use technology safely and respectfully, keeping personal information private

• identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies


Computer Science

● understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

● create and debug simple programs

● use logical reasoning to predict the behaviour of simple programs




Information Technology

  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

Digital Literacy

  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Computer Science

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs


Online Safety sits alongside our Computing Curriculum. Within every computing lesson, we also have Online Safety catch ups which should be in every single lesson. This helps remind our children how to stay safe online. We regularly hold online safety events in order for both our children and families to stay up to date on current guidance, including online poster competitions and quizzes. 






Progression Grid