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Oldmixon Primary School

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Computing

Computing 

Computing

Here at Oldmixon, we follow the new National Curriculum. This has a succinct focus on the recent developments in technology. We include coding, debugging and real indepth elements of computing in order to give our children the richest of experiences. As well as this, we provide our children with multiple opportunities to use computers, laptops and iPads.

 

Rising Stars

We follow the Rising Stars Switched On computing scheme with KS2 also following their coding scheme. This scheme allows our children to use computing in real life scenarios. Some examples being able to create an app (Year 6), creating their own animation (Year 3) and collecting data on bugs (Year 2). Switched On Computing gives our children the opportunities to work within a range of different software which not only prepares them for secondary school, but also later life.

 

Computing within the curriculum

We endeavour to provide our children with a copious amount of opportunity to use different forms of technology. Within in English, children are encouraged to computer publish some of their finished pieces in order to develop a range of key skills such as typing, saving and printing. We encourage teachers to use aspects of research in subjects all across the curriculum. Our teachers are confident in allowing our students to research as they have developed the skills to recognise useful information sources. Children regularly create PowerPoints and word documents to aid presentations.

 

In KS1 and KS2 we have three strands which underpin our Computing Curriculum:

KS1
 

Information Technology

● use technology purposefully to create, organise, store, manipulate and retrieve digital content

● recognise common uses of information technology beyond school

Digital Literacy

• use technology safely and respectfully, keeping personal information private

• identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

 

Computer Science

● understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

● create and debug simple programs

● use logical reasoning to predict the behaviour of simple programs

 

KS2

 

Information Technology

  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

Digital Literacy

  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Computer Science

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

 

Online Safety

Online safety is of paramount importance to us here at Oldmixon. Online safety is filtered through every topic, from issues like copyright from information sharing. At the beginning of every lesson, children are reminded of their e-safety focus of the term. Each year, the children design their own class online safety poster and these are displayed in their computing area. The children discuss what they believe can be dangers online with their teacher. Here are some of the winners this year, Mia (Y3), George (Y6) and Carly-Rose (Y2). 

Computer Skills Progression Grid

Rising Stars Curriculum Overview

Slideshows

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